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Top Wizard Races: Ranking the best races for wizard class

So, I got this idea stuck in my head a while back – wizard races. Sounds fun, right? Little pointy-hat guys zipping around on… well, I hadn’t figured that part out yet. Maybe brooms, maybe little clouds, whatever. The point was, wizards racing.

Top Wizard Races: Ranking the best races for wizard class

I figured, how hard could it be? I messed around with some simple game-making tools before. Nothing fancy, just drag-and-drop stuff mostly. So, I booted up the PC, all enthusiastic, ready to make the next big indie hit, you know?

Getting Started (or Trying To)

First thing, I needed wizards. Not just one type, but races. Like, different schools of magic having a rivalry. Maybe:

  • Fire wizards – fast but burn out quick.
  • Ice wizards – slower but steady, maybe freeze others.
  • Nature wizards – could summon roots to trip people?

Seemed straightforward on paper. Making them look different was easy enough, just some color changes and maybe slightly different hats. But then came the hard part: making them feel different in the race.

Hitting the Wall

Man, this is where it got messy. I started trying to code the abilities. The fire boost was okay, just a speed increase. But the ice freeze? How long should it last? How does it target? And the nature wizard’s roots? Getting the computer to understand “trip the guy behind you” was way over my head. My simple drag-and-drop stuff wasn’t cutting it.

I spent days, maybe weeks, just fiddling. Trying different event triggers, messing with variables. It felt less like making a game and more like wrestling with a stubborn mule. The “race” part itself was also a nightmare. Getting the movement right, making the track interesting… it was all becoming this huge, tangled thing.

Top Wizard Races: Ranking the best races for wizard class

The Reality Check

I remember sitting back one evening, looking at the mess on my screen. A couple of badly drawn wizards who could barely move in a straight line, let alone race or cast spells. It wasn’t fun anymore; it was frustrating.

Honestly, I kind of gave up on the original idea. The whole grand vision of wizard races with cool powers just crumbled. I ended up simplifying it massively. Think I made one wizard who could just float along a basic path. No races, no special powers. It wasn’t what I planned at all.

So yeah, that was my adventure with “wizard races”. Started with a bang, ended with a whimper. Learned a good lesson though: even simple ideas can get real complicated, real fast. And sometimes, you just gotta know when to ditch the fancy spells and just try to make the wizard move forward.

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