Alright, let’s talk about this “reebe” thing. So, I was messing around last weekend, trying to get this new project off the ground. I needed a way to, you know, do some quick prototyping and stuff. I’d heard whispers about this “reebe” thing, some sort of rapid prototyping tool, so I figured, why not give it a whirl?

First thing I did was, obviously, go hunt it down. Found the GitHub repo pretty easily. The documentation was… well, let’s just say it wasn’t winning any awards. But hey, it’s open source, right? Gotta expect a little DIY action.
Installation Time: This was the first hurdle. I’m on a Mac, and the instructions were kinda vague. It involved some `npm` commands, which I’m relatively familiar with, but there were some weird dependencies that kept throwing errors. I ended up having to install some older versions of Node and then fiddle around with the package manager settings. Took me a solid hour, maybe more, just to get the darn thing installed without error messages.
Once I finally got it installed, I was staring at a blank screen. Okay, now what? The documentation, again, wasn’t super helpful. It had some basic examples, but nothing that really clicked for me. So, I did what any self-respecting hacker would do: I started poking around in the code itself.
- I started by trying to create a simple button. I messed around with the properties, like the text and the color.
- Then I moved on to adding a text input field. This was a bit trickier, as I had to figure out how to handle user input.
- After that, I experimented with different layouts. I wanted to see how easy it was to arrange the elements on the screen.
I quickly realized that “reebe” relies heavily on a specific way of structuring your code, which is alright. But I wasn’t a fan. It felt a bit too rigid for my taste. I wanted something more flexible, something that would let me just throw stuff together without having to worry about the underlying architecture too much.
I spent the next few hours trying to bend it to my will, tweaking the code, and hacking away at the framework. I managed to get a basic UI up and running, with some buttons and input fields. It wasn’t pretty, but it worked.

The Verdict: Okay, so here’s the deal. “reebe” isn’t terrible. It’s got some potential. But it’s also got some serious limitations. The documentation needs a serious overhaul, the installation process is a pain, and the framework itself feels a bit clunky.
Would I use it again? Probably not. There are other rapid prototyping tools out there that are easier to use and more flexible. But hey, at least I learned something. And that’s what hacking is all about, right? Experimenting, failing, and then moving on to the next thing.
So, yeah, that’s my “reebe” adventure. A few hours wasted, a little bit of knowledge gained, and a whole lot of frustration overcome. On to the next project!