Okay, so let’s talk about this “strawman isaac” thing I put together. It wasn’t some grand project, more like me messing around because I was getting stuck on something else entirely.

Getting the Idea
I was trying to get my head around some robotics simulation stuff, you know, Isaac Sim from Nvidia. Looked cool, promised a lot. But man, the learning curve felt like hitting a brick wall. Every tutorial seemed to assume you already knew half the stuff. So, I figured, forget the fancy examples for a bit. Let’s build the dumbest possible thing that moves. A real basic, “strawman” version, just to see if I could get anything working from scratch.
First Steps – The Setup Grind
First thing, just getting the environment set up was a pain. Downloading gigs of data, installing drivers, making sure Python versions weren’t fighting each other. You know the drill. Spent a whole evening just getting the simulator to launch without crashing immediately. Felt like a victory, honestly. Then I opened it up, looked at the blank screen, and thought, “Now what?”
Building the ‘Thing’
I decided my “strawman” would be super simple: a basic shape, like a cube, that I could tell to move forward using simple commands. No complex physics, no sensors, just movement.
- Made a Cube: Dropped a primitive cube into the scene. Easy enough.
- Tried Scripting: Then came the scripting part. Isaac uses Python, which I know, but their API… finding the right function felt like digging through treasure maps without the ‘X’. I just wanted to apply a force or set a velocity.
- Trial and Error: Lots of trial and error here. I’d write a few lines, run the sim, see the cube do nothing. Tweak the code, run again, maybe it jitters? Check the console for errors, google the error, find someone with a similar problem from two years ago with no solution. Classic.
- Found a Clue: Eventually, I stumbled on some basic commands related to controlling articulations or rigid bodies. It wasn’t elegant, but it looked like it might work.
Making it Move (Sort Of)
I wired up some super basic keyboard controls. Press ‘W’, the cube should move forward. It took way longer than it should have. First, it shot off into infinity. Then it wouldn’t move at all. Then it moved backwards. Finally, after fiddling with force values and physics steps, I got it to sort of slide forward when I pressed the key. Victory! A very, very small victory.
This wasn’t Isaac doing anything smart. It was just me brute-forcing a cube to move in a simulated space. That’s why I called it the “strawman isaac”. It had the name associated with the tool, but it was just the bare minimum, something easy to knock down or build upon.

Why Bother?
So, what was the point of this dumb cube? Well, it actually helped. By forcing myself to do the absolute simplest thing, I touched the core parts: setting up a scene, adding an object, attaching a script, and making something happen via code. It broke through that initial feeling of being totally overwhelmed.
It’s not impressive. It doesn’t use any fancy AI or robotics features. It’s just a cube that slides. But it was my cube sliding because I wrote the code that made it slide in that specific environment. Sometimes, you just gotta build the strawman to understand the foundation before you try building the castle.